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<FONT color="green">001</FONT>    package org.bukkit.event;<a name="line.1"></a>
<FONT color="green">002</FONT>    <a name="line.2"></a>
<FONT color="green">003</FONT>    import java.io.Serializable;<a name="line.3"></a>
<FONT color="green">004</FONT>    <a name="line.4"></a>
<FONT color="green">005</FONT>    import org.bukkit.entity.Projectile;<a name="line.5"></a>
<FONT color="green">006</FONT>    <a name="line.6"></a>
<FONT color="green">007</FONT>    /**<a name="line.7"></a>
<FONT color="green">008</FONT>     * Represents an event<a name="line.8"></a>
<FONT color="green">009</FONT>     */<a name="line.9"></a>
<FONT color="green">010</FONT>    public abstract class Event implements Serializable {<a name="line.10"></a>
<FONT color="green">011</FONT>        private final Type type;<a name="line.11"></a>
<FONT color="green">012</FONT>        private final String name;<a name="line.12"></a>
<FONT color="green">013</FONT>    <a name="line.13"></a>
<FONT color="green">014</FONT>        protected Event(final Type type) {<a name="line.14"></a>
<FONT color="green">015</FONT>            exAssert(type != null, "type is null");<a name="line.15"></a>
<FONT color="green">016</FONT>            exAssert(type != Type.CUSTOM_EVENT, "use Event(String) to make custom events");<a name="line.16"></a>
<FONT color="green">017</FONT>            this.type = type;<a name="line.17"></a>
<FONT color="green">018</FONT>            this.name = null;<a name="line.18"></a>
<FONT color="green">019</FONT>        }<a name="line.19"></a>
<FONT color="green">020</FONT>    <a name="line.20"></a>
<FONT color="green">021</FONT>        protected Event(final String name) {<a name="line.21"></a>
<FONT color="green">022</FONT>            exAssert(name != null, "name is null");<a name="line.22"></a>
<FONT color="green">023</FONT>            this.type = Type.CUSTOM_EVENT;<a name="line.23"></a>
<FONT color="green">024</FONT>            this.name = name;<a name="line.24"></a>
<FONT color="green">025</FONT>        }<a name="line.25"></a>
<FONT color="green">026</FONT>    <a name="line.26"></a>
<FONT color="green">027</FONT>        /**<a name="line.27"></a>
<FONT color="green">028</FONT>         * Gets the Type of this event<a name="line.28"></a>
<FONT color="green">029</FONT>         *<a name="line.29"></a>
<FONT color="green">030</FONT>         * @return Event type that this object represents<a name="line.30"></a>
<FONT color="green">031</FONT>         */<a name="line.31"></a>
<FONT color="green">032</FONT>        public final Type getType() {<a name="line.32"></a>
<FONT color="green">033</FONT>            return type;<a name="line.33"></a>
<FONT color="green">034</FONT>        }<a name="line.34"></a>
<FONT color="green">035</FONT>    <a name="line.35"></a>
<FONT color="green">036</FONT>        private void exAssert(boolean b, String s) {<a name="line.36"></a>
<FONT color="green">037</FONT>            if (!b) {<a name="line.37"></a>
<FONT color="green">038</FONT>                throw new IllegalArgumentException(s);<a name="line.38"></a>
<FONT color="green">039</FONT>            }<a name="line.39"></a>
<FONT color="green">040</FONT>        }<a name="line.40"></a>
<FONT color="green">041</FONT>    <a name="line.41"></a>
<FONT color="green">042</FONT>        /**<a name="line.42"></a>
<FONT color="green">043</FONT>         * Gets the event's name. Should only be used if getType() == Type.CUSTOM<a name="line.43"></a>
<FONT color="green">044</FONT>         *<a name="line.44"></a>
<FONT color="green">045</FONT>         * @return Name of this event<a name="line.45"></a>
<FONT color="green">046</FONT>         */<a name="line.46"></a>
<FONT color="green">047</FONT>        public final String getEventName() {<a name="line.47"></a>
<FONT color="green">048</FONT>            return (type != Type.CUSTOM_EVENT) ? type.toString() : name;<a name="line.48"></a>
<FONT color="green">049</FONT>        }<a name="line.49"></a>
<FONT color="green">050</FONT>    <a name="line.50"></a>
<FONT color="green">051</FONT>        /**<a name="line.51"></a>
<FONT color="green">052</FONT>         * Represents an events priority in execution<a name="line.52"></a>
<FONT color="green">053</FONT>         */<a name="line.53"></a>
<FONT color="green">054</FONT>        public enum Priority {<a name="line.54"></a>
<FONT color="green">055</FONT>    <a name="line.55"></a>
<FONT color="green">056</FONT>            /**<a name="line.56"></a>
<FONT color="green">057</FONT>             * Event call is of very low importance and should be ran first, to allow<a name="line.57"></a>
<FONT color="green">058</FONT>             * other plugins to further customise the outcome<a name="line.58"></a>
<FONT color="green">059</FONT>             */<a name="line.59"></a>
<FONT color="green">060</FONT>            Lowest,<a name="line.60"></a>
<FONT color="green">061</FONT>            /**<a name="line.61"></a>
<FONT color="green">062</FONT>             * Event call is of low importance<a name="line.62"></a>
<FONT color="green">063</FONT>             */<a name="line.63"></a>
<FONT color="green">064</FONT>            Low,<a name="line.64"></a>
<FONT color="green">065</FONT>            /**<a name="line.65"></a>
<FONT color="green">066</FONT>             * Event call is neither important or unimportant, and may be ran normally<a name="line.66"></a>
<FONT color="green">067</FONT>             */<a name="line.67"></a>
<FONT color="green">068</FONT>            Normal,<a name="line.68"></a>
<FONT color="green">069</FONT>            /**<a name="line.69"></a>
<FONT color="green">070</FONT>             * Event call is of high importance<a name="line.70"></a>
<FONT color="green">071</FONT>             */<a name="line.71"></a>
<FONT color="green">072</FONT>            High,<a name="line.72"></a>
<FONT color="green">073</FONT>            /**<a name="line.73"></a>
<FONT color="green">074</FONT>             * Event call is critical and must have the final say in what happens<a name="line.74"></a>
<FONT color="green">075</FONT>             * to the event<a name="line.75"></a>
<FONT color="green">076</FONT>             */<a name="line.76"></a>
<FONT color="green">077</FONT>            Highest,<a name="line.77"></a>
<FONT color="green">078</FONT>            /**<a name="line.78"></a>
<FONT color="green">079</FONT>             * Event is listened to purely for monitoring the outcome of an event.<a name="line.79"></a>
<FONT color="green">080</FONT>             *<a name="line.80"></a>
<FONT color="green">081</FONT>             * No modifications to the event should be made under this priority<a name="line.81"></a>
<FONT color="green">082</FONT>             */<a name="line.82"></a>
<FONT color="green">083</FONT>            Monitor<a name="line.83"></a>
<FONT color="green">084</FONT>        }<a name="line.84"></a>
<FONT color="green">085</FONT>    <a name="line.85"></a>
<FONT color="green">086</FONT>        /**<a name="line.86"></a>
<FONT color="green">087</FONT>         * Represents a category used by Type<a name="line.87"></a>
<FONT color="green">088</FONT>         */<a name="line.88"></a>
<FONT color="green">089</FONT>        public enum Category {<a name="line.89"></a>
<FONT color="green">090</FONT>    <a name="line.90"></a>
<FONT color="green">091</FONT>            /**<a name="line.91"></a>
<FONT color="green">092</FONT>             * Represents Player-based events<a name="line.92"></a>
<FONT color="green">093</FONT>             *<a name="line.93"></a>
<FONT color="green">094</FONT>             * @see Category.LIVING_ENTITY<a name="line.94"></a>
<FONT color="green">095</FONT>             */<a name="line.95"></a>
<FONT color="green">096</FONT>            PLAYER,<a name="line.96"></a>
<FONT color="green">097</FONT>            /**<a name="line.97"></a>
<FONT color="green">098</FONT>             * Represents Entity-based events<a name="line.98"></a>
<FONT color="green">099</FONT>             */<a name="line.99"></a>
<FONT color="green">100</FONT>            ENTITY,<a name="line.100"></a>
<FONT color="green">101</FONT>            /**<a name="line.101"></a>
<FONT color="green">102</FONT>             * Represents Block-based events<a name="line.102"></a>
<FONT color="green">103</FONT>             */<a name="line.103"></a>
<FONT color="green">104</FONT>            BLOCK,<a name="line.104"></a>
<FONT color="green">105</FONT>            /**<a name="line.105"></a>
<FONT color="green">106</FONT>             * Represents LivingEntity-based events<a name="line.106"></a>
<FONT color="green">107</FONT>             */<a name="line.107"></a>
<FONT color="green">108</FONT>            LIVING_ENTITY,<a name="line.108"></a>
<FONT color="green">109</FONT>            /**<a name="line.109"></a>
<FONT color="green">110</FONT>             * Represents Weather-based events<a name="line.110"></a>
<FONT color="green">111</FONT>             */<a name="line.111"></a>
<FONT color="green">112</FONT>            WEATHER,<a name="line.112"></a>
<FONT color="green">113</FONT>            /**<a name="line.113"></a>
<FONT color="green">114</FONT>             * Represents Vehicle-based events<a name="line.114"></a>
<FONT color="green">115</FONT>             */<a name="line.115"></a>
<FONT color="green">116</FONT>            VEHICLE,<a name="line.116"></a>
<FONT color="green">117</FONT>            /**<a name="line.117"></a>
<FONT color="green">118</FONT>             * Represents World-based events<a name="line.118"></a>
<FONT color="green">119</FONT>             */<a name="line.119"></a>
<FONT color="green">120</FONT>            WORLD,<a name="line.120"></a>
<FONT color="green">121</FONT>            /**<a name="line.121"></a>
<FONT color="green">122</FONT>             * Represents Server and Plugin based events<a name="line.122"></a>
<FONT color="green">123</FONT>             */<a name="line.123"></a>
<FONT color="green">124</FONT>            SERVER,<a name="line.124"></a>
<FONT color="green">125</FONT>            /**<a name="line.125"></a>
<FONT color="green">126</FONT>             * Represents Inventory-based events<a name="line.126"></a>
<FONT color="green">127</FONT>             */<a name="line.127"></a>
<FONT color="green">128</FONT>            INVENTORY,<a name="line.128"></a>
<FONT color="green">129</FONT>            /**<a name="line.129"></a>
<FONT color="green">130</FONT>             * Represents any miscellaneous events<a name="line.130"></a>
<FONT color="green">131</FONT>             */<a name="line.131"></a>
<FONT color="green">132</FONT>            MISCELLANEOUS;<a name="line.132"></a>
<FONT color="green">133</FONT>        }<a name="line.133"></a>
<FONT color="green">134</FONT>    <a name="line.134"></a>
<FONT color="green">135</FONT>        /**<a name="line.135"></a>
<FONT color="green">136</FONT>         * Provides a lookup for all core events<a name="line.136"></a>
<FONT color="green">137</FONT>         *<a name="line.137"></a>
<FONT color="green">138</FONT>         * @see org.bukkit.event.<a name="line.138"></a>
<FONT color="green">139</FONT>         */<a name="line.139"></a>
<FONT color="green">140</FONT>        public enum Type {<a name="line.140"></a>
<FONT color="green">141</FONT>    <a name="line.141"></a>
<FONT color="green">142</FONT>            /**<a name="line.142"></a>
<FONT color="green">143</FONT>             * PLAYER EVENTS<a name="line.143"></a>
<FONT color="green">144</FONT>             */<a name="line.144"></a>
<FONT color="green">145</FONT>    <a name="line.145"></a>
<FONT color="green">146</FONT>            /**<a name="line.146"></a>
<FONT color="green">147</FONT>             * Called when a player enters the world on a server<a name="line.147"></a>
<FONT color="green">148</FONT>             *<a name="line.148"></a>
<FONT color="green">149</FONT>             * @see org.bukkit.event.player.PlayerJoinEvent<a name="line.149"></a>
<FONT color="green">150</FONT>             */<a name="line.150"></a>
<FONT color="green">151</FONT>            PLAYER_JOIN (Category.PLAYER),<a name="line.151"></a>
<FONT color="green">152</FONT>            /**<a name="line.152"></a>
<FONT color="green">153</FONT>             * Called when a player is attempting to connect to the server<a name="line.153"></a>
<FONT color="green">154</FONT>             *<a name="line.154"></a>
<FONT color="green">155</FONT>             * @see org.bukkit.event.player.PlayerLoginEvent<a name="line.155"></a>
<FONT color="green">156</FONT>             */<a name="line.156"></a>
<FONT color="green">157</FONT>            PLAYER_LOGIN (Category.PLAYER),<a name="line.157"></a>
<FONT color="green">158</FONT>            /**<a name="line.158"></a>
<FONT color="green">159</FONT>             * Called when a player has just been authenticated<a name="line.159"></a>
<FONT color="green">160</FONT>             *<a name="line.160"></a>
<FONT color="green">161</FONT>             * @see org.bukkit.event.player.PlayerPreLoginEvent<a name="line.161"></a>
<FONT color="green">162</FONT>             */<a name="line.162"></a>
<FONT color="green">163</FONT>            PLAYER_PRELOGIN (Category.PLAYER),<a name="line.163"></a>
<FONT color="green">164</FONT>            /**<a name="line.164"></a>
<FONT color="green">165</FONT>             * Called when a player respawns<a name="line.165"></a>
<FONT color="green">166</FONT>             *<a name="line.166"></a>
<FONT color="green">167</FONT>             * @see org.bukkit.event.player.PlayerRespawnEvent<a name="line.167"></a>
<FONT color="green">168</FONT>             */<a name="line.168"></a>
<FONT color="green">169</FONT>            PLAYER_RESPAWN (Category.PLAYER),<a name="line.169"></a>
<FONT color="green">170</FONT>            /**<a name="line.170"></a>
<FONT color="green">171</FONT>             * Called when a player gets kicked from the server<a name="line.171"></a>
<FONT color="green">172</FONT>             *<a name="line.172"></a>
<FONT color="green">173</FONT>             * @see org.bukkit.event.player.PlayerKickEvent<a name="line.173"></a>
<FONT color="green">174</FONT>             */<a name="line.174"></a>
<FONT color="green">175</FONT>            PLAYER_KICK (Category.PLAYER),<a name="line.175"></a>
<FONT color="green">176</FONT>            /**<a name="line.176"></a>
<FONT color="green">177</FONT>             * Called when a player sends a chat message<a name="line.177"></a>
<FONT color="green">178</FONT>             *<a name="line.178"></a>
<FONT color="green">179</FONT>             * @see org.bukkit.event.player.PlayerChatEvent<a name="line.179"></a>
<FONT color="green">180</FONT>             */<a name="line.180"></a>
<FONT color="green">181</FONT>            PLAYER_CHAT (Category.PLAYER),<a name="line.181"></a>
<FONT color="green">182</FONT>            /**<a name="line.182"></a>
<FONT color="green">183</FONT>             * Called when a player uses a command (early in the command handling process)<a name="line.183"></a>
<FONT color="green">184</FONT>             *<a name="line.184"></a>
<FONT color="green">185</FONT>             * @see org.bukkit.event.player.PlayerCommandPreprocessEvent<a name="line.185"></a>
<FONT color="green">186</FONT>             */<a name="line.186"></a>
<FONT color="green">187</FONT>            PLAYER_COMMAND_PREPROCESS (Category.PLAYER),<a name="line.187"></a>
<FONT color="green">188</FONT>            /**<a name="line.188"></a>
<FONT color="green">189</FONT>             * Called when a player leaves the server<a name="line.189"></a>
<FONT color="green">190</FONT>             *<a name="line.190"></a>
<FONT color="green">191</FONT>             * @see org.bukkit.event.player.PlayerQuitEvent<a name="line.191"></a>
<FONT color="green">192</FONT>             */<a name="line.192"></a>
<FONT color="green">193</FONT>            PLAYER_QUIT (Category.PLAYER),<a name="line.193"></a>
<FONT color="green">194</FONT>            /**<a name="line.194"></a>
<FONT color="green">195</FONT>             * Called when a player moves position in the world<a name="line.195"></a>
<FONT color="green">196</FONT>             *<a name="line.196"></a>
<FONT color="green">197</FONT>             * @see org.bukkit.event.player.PlayerMoveEvent<a name="line.197"></a>
<FONT color="green">198</FONT>             */<a name="line.198"></a>
<FONT color="green">199</FONT>            PLAYER_MOVE (Category.PLAYER),<a name="line.199"></a>
<FONT color="green">200</FONT>            /**<a name="line.200"></a>
<FONT color="green">201</FONT>             * Called when a player undergoes an animation (Arm Swing is the only animation currently supported)<a name="line.201"></a>
<FONT color="green">202</FONT>             *<a name="line.202"></a>
<FONT color="green">203</FONT>             * @see org.bukkit.event.player.PlayerAnimationEvent<a name="line.203"></a>
<FONT color="green">204</FONT>             */<a name="line.204"></a>
<FONT color="green">205</FONT>            PLAYER_ANIMATION (Category.PLAYER),<a name="line.205"></a>
<FONT color="green">206</FONT>            /**<a name="line.206"></a>
<FONT color="green">207</FONT>             * Called when a player toggles sneak mode<a name="line.207"></a>
<FONT color="green">208</FONT>             *<a name="line.208"></a>
<FONT color="green">209</FONT>             * @see org.bukkit.event.player.PlayerToggleSneakEvent<a name="line.209"></a>
<FONT color="green">210</FONT>             */<a name="line.210"></a>
<FONT color="green">211</FONT>            PLAYER_TOGGLE_SNEAK (Category.PLAYER),<a name="line.211"></a>
<FONT color="green">212</FONT>            /**<a name="line.212"></a>
<FONT color="green">213</FONT>             * Called when a player interacts with an object or air<a name="line.213"></a>
<FONT color="green">214</FONT>             *<a name="line.214"></a>
<FONT color="green">215</FONT>             * @see org.bukkit.event.player.PlayerInteractEvent<a name="line.215"></a>
<FONT color="green">216</FONT>             */<a name="line.216"></a>
<FONT color="green">217</FONT>            PLAYER_INTERACT (Category.PLAYER),<a name="line.217"></a>
<FONT color="green">218</FONT>            /**<a name="line.218"></a>
<FONT color="green">219</FONT>             * Called when a player right clicks an entity<a name="line.219"></a>
<FONT color="green">220</FONT>             *<a name="line.220"></a>
<FONT color="green">221</FONT>             * @see org.bukkit.event.player.PlayerInteractEntityEvent<a name="line.221"></a>
<FONT color="green">222</FONT>             */<a name="line.222"></a>
<FONT color="green">223</FONT>            PLAYER_INTERACT_ENTITY (Category.PLAYER),<a name="line.223"></a>
<FONT color="green">224</FONT>            /**<a name="line.224"></a>
<FONT color="green">225</FONT>             * Called when a player throws an egg<a name="line.225"></a>
<FONT color="green">226</FONT>             *<a name="line.226"></a>
<FONT color="green">227</FONT>             * @see org.bukkit.event.player.PlayerEggThrowEvent<a name="line.227"></a>
<FONT color="green">228</FONT>             */<a name="line.228"></a>
<FONT color="green">229</FONT>            PLAYER_EGG_THROW (Category.PLAYER),<a name="line.229"></a>
<FONT color="green">230</FONT>            /**<a name="line.230"></a>
<FONT color="green">231</FONT>             * Called when a player teleports from one position to another<a name="line.231"></a>
<FONT color="green">232</FONT>             *<a name="line.232"></a>
<FONT color="green">233</FONT>             * @see org.bukkit.event.player.PlayerTeleportEvent<a name="line.233"></a>
<FONT color="green">234</FONT>             */<a name="line.234"></a>
<FONT color="green">235</FONT>            PLAYER_TELEPORT (Category.PLAYER),<a name="line.235"></a>
<FONT color="green">236</FONT>            /**<a name="line.236"></a>
<FONT color="green">237</FONT>             * Called when a player completes the portaling process by standing in a portal<a name="line.237"></a>
<FONT color="green">238</FONT>             *<a name="line.238"></a>
<FONT color="green">239</FONT>             * @see org.bukkit.event.player.PlayerPortalEvent<a name="line.239"></a>
<FONT color="green">240</FONT>             */<a name="line.240"></a>
<FONT color="green">241</FONT>            PLAYER_PORTAL (Category.PLAYER),<a name="line.241"></a>
<FONT color="green">242</FONT>            /**<a name="line.242"></a>
<FONT color="green">243</FONT>             * Called when a player changes their held item<a name="line.243"></a>
<FONT color="green">244</FONT>             *<a name="line.244"></a>
<FONT color="green">245</FONT>             * @see org.bukkit.event.player.PlayerItemHeldEvent<a name="line.245"></a>
<FONT color="green">246</FONT>             */<a name="line.246"></a>
<FONT color="green">247</FONT>            PLAYER_ITEM_HELD (Category.PLAYER),<a name="line.247"></a>
<FONT color="green">248</FONT>            /**<a name="line.248"></a>
<FONT color="green">249</FONT>             * Called when a player drops an item<a name="line.249"></a>
<FONT color="green">250</FONT>             *<a name="line.250"></a>
<FONT color="green">251</FONT>             * @see org.bukkit.event.player.PlayerDropItemEvent<a name="line.251"></a>
<FONT color="green">252</FONT>             */<a name="line.252"></a>
<FONT color="green">253</FONT>            PLAYER_DROP_ITEM (Category.PLAYER),<a name="line.253"></a>
<FONT color="green">254</FONT>            /**<a name="line.254"></a>
<FONT color="green">255</FONT>             * Called when a player picks an item up off the ground<a name="line.255"></a>
<FONT color="green">256</FONT>             *<a name="line.256"></a>
<FONT color="green">257</FONT>             * @see org.bukkit.event.player.PlayerPickupItemEvent<a name="line.257"></a>
<FONT color="green">258</FONT>             */<a name="line.258"></a>
<FONT color="green">259</FONT>            PLAYER_PICKUP_ITEM (Category.PLAYER),<a name="line.259"></a>
<FONT color="green">260</FONT>            /**<a name="line.260"></a>
<FONT color="green">261</FONT>             * Called when a player empties a bucket<a name="line.261"></a>
<FONT color="green">262</FONT>             *<a name="line.262"></a>
<FONT color="green">263</FONT>             * @see org.bukkit.event.player.PlayerBucketEmptyEvent<a name="line.263"></a>
<FONT color="green">264</FONT>             */<a name="line.264"></a>
<FONT color="green">265</FONT>            PLAYER_BUCKET_EMPTY(Category.PLAYER),<a name="line.265"></a>
<FONT color="green">266</FONT>            /**<a name="line.266"></a>
<FONT color="green">267</FONT>             * Called when a player fills a bucket<a name="line.267"></a>
<FONT color="green">268</FONT>             *<a name="line.268"></a>
<FONT color="green">269</FONT>             * @see org.bukkit.event.player.PlayerBucketFillEvent<a name="line.269"></a>
<FONT color="green">270</FONT>             */<a name="line.270"></a>
<FONT color="green">271</FONT>            PLAYER_BUCKET_FILL(Category.PLAYER),<a name="line.271"></a>
<FONT color="green">272</FONT>            /**<a name="line.272"></a>
<FONT color="green">273</FONT>             * Called when a player interacts with the inventory<a name="line.273"></a>
<FONT color="green">274</FONT>             *<a name="line.274"></a>
<FONT color="green">275</FONT>             * @see org.bukkit.event.player.PlayerInventoryEvent<a name="line.275"></a>
<FONT color="green">276</FONT>             */<a name="line.276"></a>
<FONT color="green">277</FONT>            PLAYER_INVENTORY(Category.PLAYER),<a name="line.277"></a>
<FONT color="green">278</FONT>            /**<a name="line.278"></a>
<FONT color="green">279</FONT>             * Called when a player enter a bed<a name="line.279"></a>
<FONT color="green">280</FONT>             *<a name="line.280"></a>
<FONT color="green">281</FONT>             * @see org.bukkit.event.player.PlayerBedEnterEvent<a name="line.281"></a>
<FONT color="green">282</FONT>             */<a name="line.282"></a>
<FONT color="green">283</FONT>            PLAYER_BED_ENTER(Category.PLAYER),<a name="line.283"></a>
<FONT color="green">284</FONT>            /**<a name="line.284"></a>
<FONT color="green">285</FONT>             * Called when a player leaves a bed<a name="line.285"></a>
<FONT color="green">286</FONT>             *<a name="line.286"></a>
<FONT color="green">287</FONT>             * @see org.bukkit.event.player.PlayerBedLeaveEvent<a name="line.287"></a>
<FONT color="green">288</FONT>             */<a name="line.288"></a>
<FONT color="green">289</FONT>            PLAYER_BED_LEAVE(Category.PLAYER),<a name="line.289"></a>
<FONT color="green">290</FONT>            /**<a name="line.290"></a>
<FONT color="green">291</FONT>             * Called when a player is fishing<a name="line.291"></a>
<FONT color="green">292</FONT>             *<a name="line.292"></a>
<FONT color="green">293</FONT>             * @see org.bukkit.event.player.PlayerFishEvent<a name="line.293"></a>
<FONT color="green">294</FONT>             */<a name="line.294"></a>
<FONT color="green">295</FONT>            PLAYER_FISH(Category.PLAYER),<a name="line.295"></a>
<FONT color="green">296</FONT>    <a name="line.296"></a>
<FONT color="green">297</FONT>            /**<a name="line.297"></a>
<FONT color="green">298</FONT>             * BLOCK EVENTS<a name="line.298"></a>
<FONT color="green">299</FONT>             */<a name="line.299"></a>
<FONT color="green">300</FONT>    <a name="line.300"></a>
<FONT color="green">301</FONT>            /**<a name="line.301"></a>
<FONT color="green">302</FONT>             * Called when a block is damaged (hit by a player)<a name="line.302"></a>
<FONT color="green">303</FONT>             *<a name="line.303"></a>
<FONT color="green">304</FONT>             * @see org.bukkit.event.block.BlockDamageEvent<a name="line.304"></a>
<FONT color="green">305</FONT>             */<a name="line.305"></a>
<FONT color="green">306</FONT>            BLOCK_DAMAGE (Category.BLOCK),<a name="line.306"></a>
<FONT color="green">307</FONT>            /**<a name="line.307"></a>
<FONT color="green">308</FONT>             * Called when a block is undergoing a universe physics<a name="line.308"></a>
<FONT color="green">309</FONT>             * check on whether it can be built<a name="line.309"></a>
<FONT color="green">310</FONT>             *<a name="line.310"></a>
<FONT color="green">311</FONT>             * For example, cacti cannot be built on grass unless overridden here<a name="line.311"></a>
<FONT color="green">312</FONT>             *<a name="line.312"></a>
<FONT color="green">313</FONT>             * @see org.bukkit.event.block.BlockCanBuildEvent<a name="line.313"></a>
<FONT color="green">314</FONT>             */<a name="line.314"></a>
<FONT color="green">315</FONT>            BLOCK_CANBUILD (Category.BLOCK),<a name="line.315"></a>
<FONT color="green">316</FONT>            /**<a name="line.316"></a>
<FONT color="green">317</FONT>             * Called when a block of water or lava attempts to flow into another<a name="line.317"></a>
<FONT color="green">318</FONT>             * block<a name="line.318"></a>
<FONT color="green">319</FONT>             *<a name="line.319"></a>
<FONT color="green">320</FONT>             * @see org.bukkit.event.block.BlockFromToEvent<a name="line.320"></a>
<FONT color="green">321</FONT>             */<a name="line.321"></a>
<FONT color="green">322</FONT>            BLOCK_FROMTO (Category.BLOCK),<a name="line.322"></a>
<FONT color="green">323</FONT>            /**<a name="line.323"></a>
<FONT color="green">324</FONT>             * Called when a block is being set on fire from another block, such as<a name="line.324"></a>
<FONT color="green">325</FONT>             * an adjacent block of fire attempting to set fire to wood<a name="line.325"></a>
<FONT color="green">326</FONT>             *<a name="line.326"></a>
<FONT color="green">327</FONT>             * @see org.bukkit.event.block.BlockIgniteEvent<a name="line.327"></a>
<FONT color="green">328</FONT>             */<a name="line.328"></a>
<FONT color="green">329</FONT>            BLOCK_IGNITE (Category.BLOCK),<a name="line.329"></a>
<FONT color="green">330</FONT>            /**<a name="line.330"></a>
<FONT color="green">331</FONT>             * Called when a block undergoes a physics check<a name="line.331"></a>
<FONT color="green">332</FONT>             *<a name="line.332"></a>
<FONT color="green">333</FONT>             * A physics check is commonly called when an adjacent block changes<a name="line.333"></a>
<FONT color="green">334</FONT>             * type<a name="line.334"></a>
<FONT color="green">335</FONT>             *<a name="line.335"></a>
<FONT color="green">336</FONT>             * @see org.bukkit.event.block.BlockPhysicsEvent<a name="line.336"></a>
<FONT color="green">337</FONT>             */<a name="line.337"></a>
<FONT color="green">338</FONT>            BLOCK_PHYSICS (Category.BLOCK),<a name="line.338"></a>
<FONT color="green">339</FONT>            /**<a name="line.339"></a>
<FONT color="green">340</FONT>             * Called when a player is attempting to place a block<a name="line.340"></a>
<FONT color="green">341</FONT>             *<a name="line.341"></a>
<FONT color="green">342</FONT>             * @see org.bukkit.event.block.BlockPlaceEvent<a name="line.342"></a>
<FONT color="green">343</FONT>             */<a name="line.343"></a>
<FONT color="green">344</FONT>            BLOCK_PLACE (Category.BLOCK),<a name="line.344"></a>
<FONT color="green">345</FONT>            /**<a name="line.345"></a>
<FONT color="green">346</FONT>             * Called when a block dispenses something<a name="line.346"></a>
<FONT color="green">347</FONT>             *<a name="line.347"></a>
<FONT color="green">348</FONT>             * @see org.bukkit.event.block.BlockDispenseEvent<a name="line.348"></a>
<FONT color="green">349</FONT>             */<a name="line.349"></a>
<FONT color="green">350</FONT>            BLOCK_DISPENSE (Category.BLOCK),<a name="line.350"></a>
<FONT color="green">351</FONT>            /**<a name="line.351"></a>
<FONT color="green">352</FONT>             * Called when a block is destroyed from being burnt by fire<a name="line.352"></a>
<FONT color="green">353</FONT>             *<a name="line.353"></a>
<FONT color="green">354</FONT>             * @see org.bukkit.event.block.BlockBurnEvent<a name="line.354"></a>
<FONT color="green">355</FONT>             */<a name="line.355"></a>
<FONT color="green">356</FONT>            BLOCK_BURN (Category.BLOCK),<a name="line.356"></a>
<FONT color="green">357</FONT>            /**<a name="line.357"></a>
<FONT color="green">358</FONT>             * Called when leaves are decaying naturally<a name="line.358"></a>
<FONT color="green">359</FONT>             *<a name="line.359"></a>
<FONT color="green">360</FONT>             * @see org.bukkit.event.block.LeavesDecayEvent<a name="line.360"></a>
<FONT color="green">361</FONT>             */<a name="line.361"></a>
<FONT color="green">362</FONT>            LEAVES_DECAY (Category.BLOCK),<a name="line.362"></a>
<FONT color="green">363</FONT>            /**<a name="line.363"></a>
<FONT color="green">364</FONT>             * Called when a sign is changed<a name="line.364"></a>
<FONT color="green">365</FONT>             *<a name="line.365"></a>
<FONT color="green">366</FONT>             * @see org.bukkit.event.block.SignChangeEvent<a name="line.366"></a>
<FONT color="green">367</FONT>             */<a name="line.367"></a>
<FONT color="green">368</FONT>            SIGN_CHANGE (Category.BLOCK),<a name="line.368"></a>
<FONT color="green">369</FONT>            /**<a name="line.369"></a>
<FONT color="green">370</FONT>             * Called when a block changes redstone current. Only triggered on blocks<a name="line.370"></a>
<FONT color="green">371</FONT>             * that are actually capable of transmitting or carrying a redstone<a name="line.371"></a>
<FONT color="green">372</FONT>             * current<a name="line.372"></a>
<FONT color="green">373</FONT>             *<a name="line.373"></a>
<FONT color="green">374</FONT>             * @see org.bukkit.event.block.BlockRedstoneEvent<a name="line.374"></a>
<FONT color="green">375</FONT>             */<a name="line.375"></a>
<FONT color="green">376</FONT>            REDSTONE_CHANGE (Category.BLOCK),<a name="line.376"></a>
<FONT color="green">377</FONT>            /**<a name="line.377"></a>
<FONT color="green">378</FONT>             * Called when a block is broken by a player<a name="line.378"></a>
<FONT color="green">379</FONT>             *<a name="line.379"></a>
<FONT color="green">380</FONT>             * @see org.bukkit.event.block.BlockBreakEvent<a name="line.380"></a>
<FONT color="green">381</FONT>             */<a name="line.381"></a>
<FONT color="green">382</FONT>            BLOCK_BREAK (Category.BLOCK),<a name="line.382"></a>
<FONT color="green">383</FONT>            /**<a name="line.383"></a>
<FONT color="green">384</FONT>             * Called when world attempts to place a snow block during a snowfall<a name="line.384"></a>
<FONT color="green">385</FONT>             *<a name="line.385"></a>
<FONT color="green">386</FONT>             * @see org.bukkit.event.block.SnowFormEvent<a name="line.386"></a>
<FONT color="green">387</FONT>             */<a name="line.387"></a>
<FONT color="green">388</FONT>            SNOW_FORM (Category.BLOCK),<a name="line.388"></a>
<FONT color="green">389</FONT>            /**<a name="line.389"></a>
<FONT color="green">390</FONT>             * Called when a block is formed based on world conditions<a name="line.390"></a>
<FONT color="green">391</FONT>             *<a name="line.391"></a>
<FONT color="green">392</FONT>             * @see org.bukkit.event.block.BlockFormEvent<a name="line.392"></a>
<FONT color="green">393</FONT>             */<a name="line.393"></a>
<FONT color="green">394</FONT>            BLOCK_FORM (Category.BLOCK),<a name="line.394"></a>
<FONT color="green">395</FONT>            /**<a name="line.395"></a>
<FONT color="green">396</FONT>             * Called when a block spreads based on world conditions<a name="line.396"></a>
<FONT color="green">397</FONT>             *<a name="line.397"></a>
<FONT color="green">398</FONT>             * @see org.bukkit.event.block.BlockSpreadEvent<a name="line.398"></a>
<FONT color="green">399</FONT>             */<a name="line.399"></a>
<FONT color="green">400</FONT>            BLOCK_SPREAD (Category.BLOCK),<a name="line.400"></a>
<FONT color="green">401</FONT>            /**<a name="line.401"></a>
<FONT color="green">402</FONT>             * Called when a block fades, melts or disappears based on world conditions<a name="line.402"></a>
<FONT color="green">403</FONT>             *<a name="line.403"></a>
<FONT color="green">404</FONT>             * @see org.bukkit.event.block.BlockFadeEvent<a name="line.404"></a>
<FONT color="green">405</FONT>             */<a name="line.405"></a>
<FONT color="green">406</FONT>            BLOCK_FADE (Category.BLOCK),<a name="line.406"></a>
<FONT color="green">407</FONT>    <a name="line.407"></a>
<FONT color="green">408</FONT>            /**<a name="line.408"></a>
<FONT color="green">409</FONT>             * INVENTORY EVENTS<a name="line.409"></a>
<FONT color="green">410</FONT>             */<a name="line.410"></a>
<FONT color="green">411</FONT>    <a name="line.411"></a>
<FONT color="green">412</FONT>            /**<a name="line.412"></a>
<FONT color="green">413</FONT>             * Called when a player opens an inventory<a name="line.413"></a>
<FONT color="green">414</FONT>             *<a name="line.414"></a>
<FONT color="green">415</FONT>             * @todo: add javadoc see comment<a name="line.415"></a>
<FONT color="green">416</FONT>             */<a name="line.416"></a>
<FONT color="green">417</FONT>            INVENTORY_OPEN (Category.INVENTORY),<a name="line.417"></a>
<FONT color="green">418</FONT>            /**<a name="line.418"></a>
<FONT color="green">419</FONT>             * Called when a player closes an inventory<a name="line.419"></a>
<FONT color="green">420</FONT>             *<a name="line.420"></a>
<FONT color="green">421</FONT>             * @todo: add javadoc see comment<a name="line.421"></a>
<FONT color="green">422</FONT>             */<a name="line.422"></a>
<FONT color="green">423</FONT>            INVENTORY_CLOSE (Category.INVENTORY),<a name="line.423"></a>
<FONT color="green">424</FONT>            /**<a name="line.424"></a>
<FONT color="green">425</FONT>             * Called when a player clicks on an inventory slot<a name="line.425"></a>
<FONT color="green">426</FONT>             *<a name="line.426"></a>
<FONT color="green">427</FONT>             * @todo: add javadoc see comment<a name="line.427"></a>
<FONT color="green">428</FONT>             */<a name="line.428"></a>
<FONT color="green">429</FONT>            INVENTORY_CLICK (Category.INVENTORY),<a name="line.429"></a>
<FONT color="green">430</FONT>            /**<a name="line.430"></a>
<FONT color="green">431</FONT>             * Called when an inventory slot changes values or type<a name="line.431"></a>
<FONT color="green">432</FONT>             *<a name="line.432"></a>
<FONT color="green">433</FONT>             * @todo: add javadoc see comment<a name="line.433"></a>
<FONT color="green">434</FONT>             */<a name="line.434"></a>
<FONT color="green">435</FONT>            INVENTORY_CHANGE (Category.INVENTORY),<a name="line.435"></a>
<FONT color="green">436</FONT>            /**<a name="line.436"></a>
<FONT color="green">437</FONT>             * Called when a player is attempting to perform an inventory transaction<a name="line.437"></a>
<FONT color="green">438</FONT>             *<a name="line.438"></a>
<FONT color="green">439</FONT>             * @todo: add javadoc see comment<a name="line.439"></a>
<FONT color="green">440</FONT>             */<a name="line.440"></a>
<FONT color="green">441</FONT>            INVENTORY_TRANSACTION (Category.INVENTORY),<a name="line.441"></a>
<FONT color="green">442</FONT>            /**<a name="line.442"></a>
<FONT color="green">443</FONT>             * Called when an ItemStack is successfully smelted in a furnace.<a name="line.443"></a>
<FONT color="green">444</FONT>             *<a name="line.444"></a>
<FONT color="green">445</FONT>             * @see org.bukkit.event.inventory.FurnaceSmeltEvent<a name="line.445"></a>
<FONT color="green">446</FONT>             */<a name="line.446"></a>
<FONT color="green">447</FONT>            FURNACE_SMELT (Category.INVENTORY),<a name="line.447"></a>
<FONT color="green">448</FONT>            /**<a name="line.448"></a>
<FONT color="green">449</FONT>             * Called when an ItemStack is successfully burned as fuel in a furnace.<a name="line.449"></a>
<FONT color="green">450</FONT>             *<a name="line.450"></a>
<FONT color="green">451</FONT>             * @see org.bukkit.event.inventory.FurnaceBurnEvent<a name="line.451"></a>
<FONT color="green">452</FONT>             */<a name="line.452"></a>
<FONT color="green">453</FONT>            FURNACE_BURN (Category.INVENTORY),<a name="line.453"></a>
<FONT color="green">454</FONT>    <a name="line.454"></a>
<FONT color="green">455</FONT>            /**<a name="line.455"></a>
<FONT color="green">456</FONT>             * SERVER EVENTS<a name="line.456"></a>
<FONT color="green">457</FONT>             */<a name="line.457"></a>
<FONT color="green">458</FONT>    <a name="line.458"></a>
<FONT color="green">459</FONT>            /**<a name="line.459"></a>
<FONT color="green">460</FONT>             * Called when a plugin is enabled<a name="line.460"></a>
<FONT color="green">461</FONT>             *<a name="line.461"></a>
<FONT color="green">462</FONT>             * @see org.bukkit.event.server.PluginEnableEvent<a name="line.462"></a>
<FONT color="green">463</FONT>             */<a name="line.463"></a>
<FONT color="green">464</FONT>            PLUGIN_ENABLE (Category.SERVER),<a name="line.464"></a>
<FONT color="green">465</FONT>            /**<a name="line.465"></a>
<FONT color="green">466</FONT>             * Called when a plugin is disabled<a name="line.466"></a>
<FONT color="green">467</FONT>             *<a name="line.467"></a>
<FONT color="green">468</FONT>             * @see org.bukkit.event.server.PluginDisableEvent<a name="line.468"></a>
<FONT color="green">469</FONT>             */<a name="line.469"></a>
<FONT color="green">470</FONT>            PLUGIN_DISABLE (Category.SERVER),<a name="line.470"></a>
<FONT color="green">471</FONT>            /**<a name="line.471"></a>
<FONT color="green">472</FONT>             * Called when a server command is called<a name="line.472"></a>
<FONT color="green">473</FONT>             *<a name="line.473"></a>
<FONT color="green">474</FONT>             * @see org.bukkit.event.server.ServerCommandEvent<a name="line.474"></a>
<FONT color="green">475</FONT>             */<a name="line.475"></a>
<FONT color="green">476</FONT>            SERVER_COMMAND (Category.SERVER),<a name="line.476"></a>
<FONT color="green">477</FONT>    <a name="line.477"></a>
<FONT color="green">478</FONT>            /**<a name="line.478"></a>
<FONT color="green">479</FONT>             * WORLD EVENTS<a name="line.479"></a>
<FONT color="green">480</FONT>             */<a name="line.480"></a>
<FONT color="green">481</FONT>    <a name="line.481"></a>
<FONT color="green">482</FONT>            /**<a name="line.482"></a>
<FONT color="green">483</FONT>             * Called when a chunk is loaded<a name="line.483"></a>
<FONT color="green">484</FONT>             *<a name="line.484"></a>
<FONT color="green">485</FONT>             * If a new chunk is being generated for loading, it will call<a name="line.485"></a>
<FONT color="green">486</FONT>             * Type.CHUNK_GENERATION and then Type.CHUNK_LOADED upon completion<a name="line.486"></a>
<FONT color="green">487</FONT>             *<a name="line.487"></a>
<FONT color="green">488</FONT>             * @see org.bukkit.event.world.ChunkLoadEvent<a name="line.488"></a>
<FONT color="green">489</FONT>             */<a name="line.489"></a>
<FONT color="green">490</FONT>            CHUNK_LOAD (Category.WORLD),<a name="line.490"></a>
<FONT color="green">491</FONT>            /**<a name="line.491"></a>
<FONT color="green">492</FONT>             * Called when a chunk is unloaded<a name="line.492"></a>
<FONT color="green">493</FONT>             *<a name="line.493"></a>
<FONT color="green">494</FONT>             * @see org.bukkit.event.world.ChunkUnloadEvent<a name="line.494"></a>
<FONT color="green">495</FONT>             */<a name="line.495"></a>
<FONT color="green">496</FONT>            CHUNK_UNLOAD (Category.WORLD),<a name="line.496"></a>
<FONT color="green">497</FONT>            /**<a name="line.497"></a>
<FONT color="green">498</FONT>             * Called when a newly created chunk has been populated.<a name="line.498"></a>
<FONT color="green">499</FONT>             *<a name="line.499"></a>
<FONT color="green">500</FONT>             * If your intent is to populate the chunk using this event, please see {@link BlockPopulator}<a name="line.500"></a>
<FONT color="green">501</FONT>             *<a name="line.501"></a>
<FONT color="green">502</FONT>             * @see org.bukkit.event.world.ChunkPopulateEvent<a name="line.502"></a>
<FONT color="green">503</FONT>             */<a name="line.503"></a>
<FONT color="green">504</FONT>            CHUNK_POPULATED (Category.WORLD),<a name="line.504"></a>
<FONT color="green">505</FONT>            /**<a name="line.505"></a>
<FONT color="green">506</FONT>             * Called when an ItemEntity spawns in the world<a name="line.506"></a>
<FONT color="green">507</FONT>             *<a name="line.507"></a>
<FONT color="green">508</FONT>             * @see org.bukkit.event.entity.ItemSpawnEvent<a name="line.508"></a>
<FONT color="green">509</FONT>             */<a name="line.509"></a>
<FONT color="green">510</FONT>            ITEM_SPAWN (Category.WORLD),<a name="line.510"></a>
<FONT color="green">511</FONT>            /**<a name="line.511"></a>
<FONT color="green">512</FONT>             * Called when a World's spawn is changed<a name="line.512"></a>
<FONT color="green">513</FONT>             *<a name="line.513"></a>
<FONT color="green">514</FONT>             * @see org.bukkit.event.world.SpawnChangeEvent<a name="line.514"></a>
<FONT color="green">515</FONT>             */<a name="line.515"></a>
<FONT color="green">516</FONT>            SPAWN_CHANGE (Category.WORLD),<a name="line.516"></a>
<FONT color="green">517</FONT>            /**<a name="line.517"></a>
<FONT color="green">518</FONT>             * Called when a world is saved<a name="line.518"></a>
<FONT color="green">519</FONT>             *<a name="line.519"></a>
<FONT color="green">520</FONT>             * @see org.bukkit.event.world.WorldSaveEvent<a name="line.520"></a>
<FONT color="green">521</FONT>             */<a name="line.521"></a>
<FONT color="green">522</FONT>            WORLD_SAVE (Category.WORLD),<a name="line.522"></a>
<FONT color="green">523</FONT>            /**<a name="line.523"></a>
<FONT color="green">524</FONT>             * Called when a World is initializing<a name="line.524"></a>
<FONT color="green">525</FONT>             *<a name="line.525"></a>
<FONT color="green">526</FONT>             * @see org.bukkit.event.world.WorldInitEvent<a name="line.526"></a>
<FONT color="green">527</FONT>             */<a name="line.527"></a>
<FONT color="green">528</FONT>            WORLD_INIT (Category.WORLD),<a name="line.528"></a>
<FONT color="green">529</FONT>            /**<a name="line.529"></a>
<FONT color="green">530</FONT>             * Called when a World is loaded<a name="line.530"></a>
<FONT color="green">531</FONT>             *<a name="line.531"></a>
<FONT color="green">532</FONT>             * @see org.bukkit.event.world.WorldLoadEvent<a name="line.532"></a>
<FONT color="green">533</FONT>             */<a name="line.533"></a>
<FONT color="green">534</FONT>            WORLD_LOAD (Category.WORLD),<a name="line.534"></a>
<FONT color="green">535</FONT>            /**<a name="line.535"></a>
<FONT color="green">536</FONT>             * Called when a World is unloaded<a name="line.536"></a>
<FONT color="green">537</FONT>             *<a name="line.537"></a>
<FONT color="green">538</FONT>             * @see org.bukkit.event.world.WorldUnloadEvent<a name="line.538"></a>
<FONT color="green">539</FONT>             */<a name="line.539"></a>
<FONT color="green">540</FONT>            WORLD_UNLOAD (Category.WORLD),<a name="line.540"></a>
<FONT color="green">541</FONT>            /**<a name="line.541"></a>
<FONT color="green">542</FONT>             * Called when world attempts to create a matching end to a portal<a name="line.542"></a>
<FONT color="green">543</FONT>             *<a name="line.543"></a>
<FONT color="green">544</FONT>             * @see org.bukkit.event.world.PortalCreateEvent<a name="line.544"></a>
<FONT color="green">545</FONT>             */<a name="line.545"></a>
<FONT color="green">546</FONT>            PORTAL_CREATE (Category.WORLD),<a name="line.546"></a>
<FONT color="green">547</FONT>    <a name="line.547"></a>
<FONT color="green">548</FONT>            /**<a name="line.548"></a>
<FONT color="green">549</FONT>             * ENTITY EVENTS<a name="line.549"></a>
<FONT color="green">550</FONT>             */<a name="line.550"></a>
<FONT color="green">551</FONT>    <a name="line.551"></a>
<FONT color="green">552</FONT>            /**<a name="line.552"></a>
<FONT color="green">553</FONT>             * Called when a painting is placed by player<a name="line.553"></a>
<FONT color="green">554</FONT>             *<a name="line.554"></a>
<FONT color="green">555</FONT>             * @see org.bukkit.event.painting.PaintingPlaceEvent<a name="line.555"></a>
<FONT color="green">556</FONT>             */<a name="line.556"></a>
<FONT color="green">557</FONT>            PAINTING_PLACE (Category.ENTITY),<a name="line.557"></a>
<FONT color="green">558</FONT>            /**<a name="line.558"></a>
<FONT color="green">559</FONT>             * Called when a painting is removed<a name="line.559"></a>
<FONT color="green">560</FONT>             *<a name="line.560"></a>
<FONT color="green">561</FONT>             * @see org.bukkit.event.painting.PaintingBreakEvent<a name="line.561"></a>
<FONT color="green">562</FONT>             */<a name="line.562"></a>
<FONT color="green">563</FONT>            PAINTING_BREAK (Category.ENTITY),<a name="line.563"></a>
<FONT color="green">564</FONT>            /**<a name="line.564"></a>
<FONT color="green">565</FONT>             * Called when an entity touches a portal block<a name="line.565"></a>
<FONT color="green">566</FONT>             *<a name="line.566"></a>
<FONT color="green">567</FONT>             * @see org.bukkit.event.entity.EntityPortalEnterEvent<a name="line.567"></a>
<FONT color="green">568</FONT>             */<a name="line.568"></a>
<FONT color="green">569</FONT>            ENTITY_PORTAL_ENTER (Category.ENTITY),<a name="line.569"></a>
<FONT color="green">570</FONT>    <a name="line.570"></a>
<FONT color="green">571</FONT>            /**<a name="line.571"></a>
<FONT color="green">572</FONT>             * LIVING_ENTITY EVENTS<a name="line.572"></a>
<FONT color="green">573</FONT>             */<a name="line.573"></a>
<FONT color="green">574</FONT>    <a name="line.574"></a>
<FONT color="green">575</FONT>            /**<a name="line.575"></a>
<FONT color="green">576</FONT>             * Called when a creature, either hostile or neutral, attempts to spawn<a name="line.576"></a>
<FONT color="green">577</FONT>             * in the world "naturally"<a name="line.577"></a>
<FONT color="green">578</FONT>             *<a name="line.578"></a>
<FONT color="green">579</FONT>             * @see org.bukkit.event.entity.CreatureSpawnEvent<a name="line.579"></a>
<FONT color="green">580</FONT>             */<a name="line.580"></a>
<FONT color="green">581</FONT>            CREATURE_SPAWN (Category.LIVING_ENTITY),<a name="line.581"></a>
<FONT color="green">582</FONT>            /**<a name="line.582"></a>
<FONT color="green">583</FONT>             * Called when a LivingEntity is damaged with no source.<a name="line.583"></a>
<FONT color="green">584</FONT>             *<a name="line.584"></a>
<FONT color="green">585</FONT>             * @see org.bukkit.event.entity.EntityDamageEvent<a name="line.585"></a>
<FONT color="green">586</FONT>             */<a name="line.586"></a>
<FONT color="green">587</FONT>            ENTITY_DAMAGE (Category.LIVING_ENTITY),<a name="line.587"></a>
<FONT color="green">588</FONT>            /**<a name="line.588"></a>
<FONT color="green">589</FONT>             * Called when a LivingEntity dies<a name="line.589"></a>
<FONT color="green">590</FONT>             *<a name="line.590"></a>
<FONT color="green">591</FONT>             * @see org.bukkit.event.entity.EntityDeathEvent<a name="line.591"></a>
<FONT color="green">592</FONT>             */<a name="line.592"></a>
<FONT color="green">593</FONT>            ENTITY_DEATH (Category.LIVING_ENTITY),<a name="line.593"></a>
<FONT color="green">594</FONT>            /**<a name="line.594"></a>
<FONT color="green">595</FONT>             * Called when a Skeleton or Zombie catch fire due to the sun<a name="line.595"></a>
<FONT color="green">596</FONT>             *<a name="line.596"></a>
<FONT color="green">597</FONT>             * @see org.bukkit.event.entity.EntityCombustEvent<a name="line.597"></a>
<FONT color="green">598</FONT>             */<a name="line.598"></a>
<FONT color="green">599</FONT>            ENTITY_COMBUST (Category.LIVING_ENTITY),<a name="line.599"></a>
<FONT color="green">600</FONT>            /**<a name="line.600"></a>
<FONT color="green">601</FONT>             * Called when an entity explodes, either TNT, Creeper, or Ghast Fireball<a name="line.601"></a>
<FONT color="green">602</FONT>             *<a name="line.602"></a>
<FONT color="green">603</FONT>             * @see org.bukkit.event.entity.EntityExplodeEvent<a name="line.603"></a>
<FONT color="green">604</FONT>             */<a name="line.604"></a>
<FONT color="green">605</FONT>            ENTITY_EXPLODE (Category.LIVING_ENTITY),<a name="line.605"></a>
<FONT color="green">606</FONT>            /**<a name="line.606"></a>
<FONT color="green">607</FONT>             * Called when an entity has made a decision to explode.<a name="line.607"></a>
<FONT color="green">608</FONT>             *<a name="line.608"></a>
<FONT color="green">609</FONT>             * Provides an opportunity to act on the entity, change the explosion radius,<a name="line.609"></a>
<FONT color="green">610</FONT>             * or to change the fire-spread flag.<a name="line.610"></a>
<FONT color="green">611</FONT>             *<a name="line.611"></a>
<FONT color="green">612</FONT>             * Canceling the event negates the entity's decision to explode.<a name="line.612"></a>
<FONT color="green">613</FONT>             * For EntityCreeper, this resets the fuse but does not kill the Entity.<a name="line.613"></a>
<FONT color="green">614</FONT>             * For EntityFireball and EntityTNTPrimed....?<a name="line.614"></a>
<FONT color="green">615</FONT>             *<a name="line.615"></a>
<FONT color="green">616</FONT>             * @see org.bukkit.event.entity.ExplosionPrimeEvent<a name="line.616"></a>
<FONT color="green">617</FONT>             */<a name="line.617"></a>
<FONT color="green">618</FONT>            EXPLOSION_PRIME (Category.LIVING_ENTITY),<a name="line.618"></a>
<FONT color="green">619</FONT>            /**<a name="line.619"></a>
<FONT color="green">620</FONT>             * Called when an entity targets another entity<a name="line.620"></a>
<FONT color="green">621</FONT>             *<a name="line.621"></a>
<FONT color="green">622</FONT>             * @see org.bukkit.event.entity.EntityTargetEvent<a name="line.622"></a>
<FONT color="green">623</FONT>             */<a name="line.623"></a>
<FONT color="green">624</FONT>            ENTITY_TARGET (Category.LIVING_ENTITY),<a name="line.624"></a>
<FONT color="green">625</FONT>            /**<a name="line.625"></a>
<FONT color="green">626</FONT>             * Called when an entity interacts with a block<a name="line.626"></a>
<FONT color="green">627</FONT>             * This event specifically excludes player entities<a name="line.627"></a>
<FONT color="green">628</FONT>             *<a name="line.628"></a>
<FONT color="green">629</FONT>             * @see org.bukkit.event.entity.EntityInteractEvent<a name="line.629"></a>
<FONT color="green">630</FONT>             */<a name="line.630"></a>
<FONT color="green">631</FONT>            ENTITY_INTERACT (Category.LIVING_ENTITY),<a name="line.631"></a>
<FONT color="green">632</FONT>            /**<a name="line.632"></a>
<FONT color="green">633</FONT>             * Called when a creeper gains or loses a power shell<a name="line.633"></a>
<FONT color="green">634</FONT>             *<a name="line.634"></a>
<FONT color="green">635</FONT>             * @see org.bukkit.event.entity.CreeperPowerEvent<a name="line.635"></a>
<FONT color="green">636</FONT>             */<a name="line.636"></a>
<FONT color="green">637</FONT>            CREEPER_POWER (Category.LIVING_ENTITY),<a name="line.637"></a>
<FONT color="green">638</FONT>            /**<a name="line.638"></a>
<FONT color="green">639</FONT>             * Called when a pig is zapped, zombifying it<a name="line.639"></a>
<FONT color="green">640</FONT>             *<a name="line.640"></a>
<FONT color="green">641</FONT>             * @see org.bukkit.event.entity.PigZapEvent<a name="line.641"></a>
<FONT color="green">642</FONT>             */<a name="line.642"></a>
<FONT color="green">643</FONT>            PIG_ZAP (Category.LIVING_ENTITY),<a name="line.643"></a>
<FONT color="green">644</FONT>            /**<a name="line.644"></a>
<FONT color="green">645</FONT>             * Called when a LivingEntity is tamed<a name="line.645"></a>
<FONT color="green">646</FONT>             *<a name="line.646"></a>
<FONT color="green">647</FONT>             * @see org.bukkit.event.entity.EntityTameEvent<a name="line.647"></a>
<FONT color="green">648</FONT>             */<a name="line.648"></a>
<FONT color="green">649</FONT>            ENTITY_TAME (Category.LIVING_ENTITY),<a name="line.649"></a>
<FONT color="green">650</FONT>            /**<a name="line.650"></a>
<FONT color="green">651</FONT>             * Called when a {@link Projectile} hits something<a name="line.651"></a>
<FONT color="green">652</FONT>             *<a name="line.652"></a>
<FONT color="green">653</FONT>             * @see org.bukkit.event.entity.ProjectileHitEvent<a name="line.653"></a>
<FONT color="green">654</FONT>             */<a name="line.654"></a>
<FONT color="green">655</FONT>            PROJECTILE_HIT (Category.ENTITY),<a name="line.655"></a>
<FONT color="green">656</FONT>    <a name="line.656"></a>
<FONT color="green">657</FONT>            /**<a name="line.657"></a>
<FONT color="green">658</FONT>             * Called when a LivingEntity is regains health<a name="line.658"></a>
<FONT color="green">659</FONT>             *<a name="line.659"></a>
<FONT color="green">660</FONT>             * @see org.bukkit.event.entity.EntityRegainHealthEvent<a name="line.660"></a>
<FONT color="green">661</FONT>             */<a name="line.661"></a>
<FONT color="green">662</FONT>            ENTITY_REGAIN_HEALTH (Category.LIVING_ENTITY),<a name="line.662"></a>
<FONT color="green">663</FONT>    <a name="line.663"></a>
<FONT color="green">664</FONT>            /**<a name="line.664"></a>
<FONT color="green">665</FONT>             * WEATHER EVENTS<a name="line.665"></a>
<FONT color="green">666</FONT>             */<a name="line.666"></a>
<FONT color="green">667</FONT>    <a name="line.667"></a>
<FONT color="green">668</FONT>            /**<a name="line.668"></a>
<FONT color="green">669</FONT>             * Called when a lightning entity strikes somewhere<a name="line.669"></a>
<FONT color="green">670</FONT>             *<a name="line.670"></a>
<FONT color="green">671</FONT>             * @see org.bukkit.event.weather.LightningStrikeEvent<a name="line.671"></a>
<FONT color="green">672</FONT>             */<a name="line.672"></a>
<FONT color="green">673</FONT>            LIGHTNING_STRIKE (Category.WEATHER),<a name="line.673"></a>
<FONT color="green">674</FONT>            /**<a name="line.674"></a>
<FONT color="green">675</FONT>             * Called when the weather in a world changes<a name="line.675"></a>
<FONT color="green">676</FONT>             *<a name="line.676"></a>
<FONT color="green">677</FONT>             * @see org.bukkit.event.weather.WeatherChangeEvent<a name="line.677"></a>
<FONT color="green">678</FONT>             */<a name="line.678"></a>
<FONT color="green">679</FONT>            WEATHER_CHANGE (Category.WEATHER),<a name="line.679"></a>
<FONT color="green">680</FONT>            /**<a name="line.680"></a>
<FONT color="green">681</FONT>             * Called when the thunder state in a world changes<a name="line.681"></a>
<FONT color="green">682</FONT>             *<a name="line.682"></a>
<FONT color="green">683</FONT>             * @see org.bukkit.event.weather.ThunderChangeEvent<a name="line.683"></a>
<FONT color="green">684</FONT>             */<a name="line.684"></a>
<FONT color="green">685</FONT>            THUNDER_CHANGE (Category.WEATHER),<a name="line.685"></a>
<FONT color="green">686</FONT>    <a name="line.686"></a>
<FONT color="green">687</FONT>            /**<a name="line.687"></a>
<FONT color="green">688</FONT>             * VEHICLE EVENTS<a name="line.688"></a>
<FONT color="green">689</FONT>             */<a name="line.689"></a>
<FONT color="green">690</FONT>    <a name="line.690"></a>
<FONT color="green">691</FONT>            /**<a name="line.691"></a>
<FONT color="green">692</FONT>             * Called when a vehicle is placed by a player<a name="line.692"></a>
<FONT color="green">693</FONT>             *<a name="line.693"></a>
<FONT color="green">694</FONT>             * @see org.bukkit.event.vehicle.VehicleCreateEvent<a name="line.694"></a>
<FONT color="green">695</FONT>             */<a name="line.695"></a>
<FONT color="green">696</FONT>            VEHICLE_CREATE (Category.VEHICLE),<a name="line.696"></a>
<FONT color="green">697</FONT>            /**<a name="line.697"></a>
<FONT color="green">698</FONT>             * Called when a vehicle is destroyed<a name="line.698"></a>
<FONT color="green">699</FONT>             *<a name="line.699"></a>
<FONT color="green">700</FONT>             * @see org.bukkit.event.vehicle.VehicleDestroyEvent<a name="line.700"></a>
<FONT color="green">701</FONT>             */<a name="line.701"></a>
<FONT color="green">702</FONT>            VEHICLE_DESTROY (Category.VEHICLE),<a name="line.702"></a>
<FONT color="green">703</FONT>            /**<a name="line.703"></a>
<FONT color="green">704</FONT>             * Called when a vehicle is damaged by a LivingEntity<a name="line.704"></a>
<FONT color="green">705</FONT>             *<a name="line.705"></a>
<FONT color="green">706</FONT>             * @see org.bukkit.event.vehicle.VehicleDamageEvent<a name="line.706"></a>
<FONT color="green">707</FONT>             */<a name="line.707"></a>
<FONT color="green">708</FONT>            VEHICLE_DAMAGE (Category.VEHICLE),<a name="line.708"></a>
<FONT color="green">709</FONT>            /**<a name="line.709"></a>
<FONT color="green">710</FONT>             * Called when a vehicle collides with an Entity<a name="line.710"></a>
<FONT color="green">711</FONT>             *<a name="line.711"></a>
<FONT color="green">712</FONT>             * @see org.bukkit.event.vehicle.VehicleCollisionEvent<a name="line.712"></a>
<FONT color="green">713</FONT>             */<a name="line.713"></a>
<FONT color="green">714</FONT>            VEHICLE_COLLISION_ENTITY (Category.VEHICLE),<a name="line.714"></a>
<FONT color="green">715</FONT>            /**<a name="line.715"></a>
<FONT color="green">716</FONT>             * Called when a vehicle collides with a Block<a name="line.716"></a>
<FONT color="green">717</FONT>             *<a name="line.717"></a>
<FONT color="green">718</FONT>             * @see org.bukkit.event.vehicle.VehicleBlockCollisionEvent<a name="line.718"></a>
<FONT color="green">719</FONT>             */<a name="line.719"></a>
<FONT color="green">720</FONT>            VEHICLE_COLLISION_BLOCK (Category.VEHICLE),<a name="line.720"></a>
<FONT color="green">721</FONT>            /**<a name="line.721"></a>
<FONT color="green">722</FONT>             * Called when a vehicle is entered by a LivingEntity<a name="line.722"></a>
<FONT color="green">723</FONT>             *<a name="line.723"></a>
<FONT color="green">724</FONT>             * @see org.bukkit.event.vehicle.VehicleEnterEvent<a name="line.724"></a>
<FONT color="green">725</FONT>             */<a name="line.725"></a>
<FONT color="green">726</FONT>            VEHICLE_ENTER (Category.VEHICLE),<a name="line.726"></a>
<FONT color="green">727</FONT>            /**<a name="line.727"></a>
<FONT color="green">728</FONT>             * Called when a vehicle is exited by a LivingEntity<a name="line.728"></a>
<FONT color="green">729</FONT>             *<a name="line.729"></a>
<FONT color="green">730</FONT>             * @see org.bukkit.event.vehicle.VehicleExitEvent<a name="line.730"></a>
<FONT color="green">731</FONT>             */<a name="line.731"></a>
<FONT color="green">732</FONT>            VEHICLE_EXIT (Category.VEHICLE),<a name="line.732"></a>
<FONT color="green">733</FONT>            /**<a name="line.733"></a>
<FONT color="green">734</FONT>             * Called when a vehicle moves position in the world<a name="line.734"></a>
<FONT color="green">735</FONT>             *<a name="line.735"></a>
<FONT color="green">736</FONT>             * @see org.bukkit.event.vehicle.VehicleMoveEvent<a name="line.736"></a>
<FONT color="green">737</FONT>             */<a name="line.737"></a>
<FONT color="green">738</FONT>            VEHICLE_MOVE (Category.VEHICLE),<a name="line.738"></a>
<FONT color="green">739</FONT>            /**<a name="line.739"></a>
<FONT color="green">740</FONT>             * Called when a vehicle is going through an update cycle, rechecking itself<a name="line.740"></a>
<FONT color="green">741</FONT>             *<a name="line.741"></a>
<FONT color="green">742</FONT>             * @see org.bukkit.event.vehicle.VehicleUpdateEvent<a name="line.742"></a>
<FONT color="green">743</FONT>             */<a name="line.743"></a>
<FONT color="green">744</FONT>            VEHICLE_UPDATE (Category.VEHICLE),<a name="line.744"></a>
<FONT color="green">745</FONT>            /**<a name="line.745"></a>
<FONT color="green">746</FONT>             * MISCELLANEOUS EVENTS<a name="line.746"></a>
<FONT color="green">747</FONT>             */<a name="line.747"></a>
<FONT color="green">748</FONT>    <a name="line.748"></a>
<FONT color="green">749</FONT>            /**<a name="line.749"></a>
<FONT color="green">750</FONT>             * Represents a custom event, isn't actually used<a name="line.750"></a>
<FONT color="green">751</FONT>             */<a name="line.751"></a>
<FONT color="green">752</FONT>            CUSTOM_EVENT (Category.MISCELLANEOUS);<a name="line.752"></a>
<FONT color="green">753</FONT>    <a name="line.753"></a>
<FONT color="green">754</FONT>            private final Category category;<a name="line.754"></a>
<FONT color="green">755</FONT>    <a name="line.755"></a>
<FONT color="green">756</FONT>            private Type(Category category) {<a name="line.756"></a>
<FONT color="green">757</FONT>                this.category = category;<a name="line.757"></a>
<FONT color="green">758</FONT>            }<a name="line.758"></a>
<FONT color="green">759</FONT>    <a name="line.759"></a>
<FONT color="green">760</FONT>            /**<a name="line.760"></a>
<FONT color="green">761</FONT>             * Gets the Category assigned to this event<a name="line.761"></a>
<FONT color="green">762</FONT>             *<a name="line.762"></a>
<FONT color="green">763</FONT>             * @return Category of this Event.Type<a name="line.763"></a>
<FONT color="green">764</FONT>             */<a name="line.764"></a>
<FONT color="green">765</FONT>            public Category getCategory() {<a name="line.765"></a>
<FONT color="green">766</FONT>                return category;<a name="line.766"></a>
<FONT color="green">767</FONT>            }<a name="line.767"></a>
<FONT color="green">768</FONT>        }<a name="line.768"></a>
<FONT color="green">769</FONT>    <a name="line.769"></a>
<FONT color="green">770</FONT>        public enum Result {<a name="line.770"></a>
<FONT color="green">771</FONT>    <a name="line.771"></a>
<FONT color="green">772</FONT>            /**<a name="line.772"></a>
<FONT color="green">773</FONT>             * Deny the event.<a name="line.773"></a>
<FONT color="green">774</FONT>             * Depending on the event, the action indicated by the event will either not take place or will be reverted.<a name="line.774"></a>
<FONT color="green">775</FONT>             * Some actions may not be denied.<a name="line.775"></a>
<FONT color="green">776</FONT>             */<a name="line.776"></a>
<FONT color="green">777</FONT>            DENY,<a name="line.777"></a>
<FONT color="green">778</FONT>            /**<a name="line.778"></a>
<FONT color="green">779</FONT>             * Neither deny nor allow the event.<a name="line.779"></a>
<FONT color="green">780</FONT>             * The server will proceed with its normal handling.<a name="line.780"></a>
<FONT color="green">781</FONT>             */<a name="line.781"></a>
<FONT color="green">782</FONT>            DEFAULT,<a name="line.782"></a>
<FONT color="green">783</FONT>            /**<a name="line.783"></a>
<FONT color="green">784</FONT>             * Allow / Force the event.<a name="line.784"></a>
<FONT color="green">785</FONT>             * The action indicated by the event will take place if possible, even if the server would not normally allow the action.<a name="line.785"></a>
<FONT color="green">786</FONT>             * Some actions may not be allowed.<a name="line.786"></a>
<FONT color="green">787</FONT>             */<a name="line.787"></a>
<FONT color="green">788</FONT>            ALLOW;<a name="line.788"></a>
<FONT color="green">789</FONT>        }<a name="line.789"></a>
<FONT color="green">790</FONT>    }<a name="line.790"></a>




























































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